Friday, 27 March 2015
Final Cut - Captive Film Opening
This is the final cut of our film. The construction work was equally distributed between candidates Kieran Panchal 9652, Josh Manley 9645 and Isaac Randall 9655.
Thursday, 26 March 2015
Wednesday, 25 March 2015
Tuesday, 24 March 2015
Monday, 23 March 2015
Sunday, 22 March 2015
Wednesday, 18 March 2015
Evaluation Q Progress
Question 1 - Complete
Question 2 - Complete
Question 3 - Complete
Question 4 - Complete
Question 5 - Complete
Question 6 - Complete
Question 7 - Complete
Question 2 - Complete
Question 3 - Complete
Question 4 - Complete
Question 5 - Complete
Question 6 - Complete
Question 7 - Complete
Wednesday, 11 March 2015
Evaluation Question 7 Plan
Looking back at your preliminary task, what do you feel that you have learnt from it to the main task?
- Mistakes made in the preliminary task - how were they corrected?
- how has your understanding of editing techniques improved?
- How have you become better at planning, story boarding, creative decision making, camerawork (shot quality etc - tripods) etc.
- what you have learnt about: casting actors (older more credible), editing, sound mixing, lighting, working from a strict brief
CAPTIVE
Preliminary task: no research and planning prior to the shoot (felt rushed) - no script/plot idea of shot types. This meant that we had little guidance when filming. In contrast, lots of planning during final shoot, good idea of what needed to be done.
Improvements of technical aspects of prelim task - using equipment such as tripods - to keep camera steady.
lack of camera movement - gives the film an overly static feel, whereas we incorporated movement into our film.
Sound mixing - In prelim, audio clips do not flow into each other, whereas
we recorded the audio externally, allowing us to more accurately mix the sound (better flow)
Casting actors - in prelim, we used inexperienced young actors, whereas we casted a semi-proffessional actor for our final product
Editing - practised with editing (used Premiere rather an iMovie) allowed better accuracy with editing. Can be seen with prelim task, smoother flow between shots etc.
- Mistakes made in the preliminary task - how were they corrected?
- how has your understanding of editing techniques improved?
- How have you become better at planning, story boarding, creative decision making, camerawork (shot quality etc - tripods) etc.
- what you have learnt about: casting actors (older more credible), editing, sound mixing, lighting, working from a strict brief
CAPTIVE
Preliminary task: no research and planning prior to the shoot (felt rushed) - no script/plot idea of shot types. This meant that we had little guidance when filming. In contrast, lots of planning during final shoot, good idea of what needed to be done.
Improvements of technical aspects of prelim task - using equipment such as tripods - to keep camera steady.
lack of camera movement - gives the film an overly static feel, whereas we incorporated movement into our film.
Sound mixing - In prelim, audio clips do not flow into each other, whereas
we recorded the audio externally, allowing us to more accurately mix the sound (better flow)
Casting actors - in prelim, we used inexperienced young actors, whereas we casted a semi-proffessional actor for our final product
Editing - practised with editing (used Premiere rather an iMovie) allowed better accuracy with editing. Can be seen with prelim task, smoother flow between shots etc.
Tuesday, 10 March 2015
Evaluation Question 6 Plan
What have you learnt about technologies from the
process of constructing this product?
During the creation of my product, as a group, we experimented with a
range of different technologies in each stage of the production process. These
technologies ranged from components that had a direct result on the visuals of
the product, such as the DSLR camera, as well as ones that aided the pre-production process, such as the use of a blog and social networking sites.
Throughout the entire process, our technical knowledge improved, allowing us to
endeavour with more complex devices, in turn giving us a more desirable finished product.
Before starting the process we carried out a preliminary task and a variety of tests which
helped us gain an insight into the the basics of the types of hardwares and softwares we would
use for the creation of the product, before giving us the confidence to practise with more complex devices. The first example of technologies that we used was the camera that to shoot the film. When carrying out our preliminary tasks, we practised with compact Handy-cam style video cameras. From extensive practise and experimentation, we eventually found this technology to be restricting, as it was heavily reliant upon it's 'automatic function', which meant that the settings within the camera could not be altered to suit our preferences and the demands and variables in the shooting environment, such as the light levels. In order to combat this, we began to experiment with DSLR cameras, such as the Canon 70D, which was the main camera that we used for the shoot. This was a much more versatile option, as it allowed us to utilise the 'manual mode', where we could change the white balance, to find an appropriate colour mix, the aperture, which allowed us to experiment with depth of field, the rate of frames per second, which made for a more professional and smooth cinematic feel and finally the ISO, the most useful feature, as it allowed us to adapt to an outdoor film set where the light levels deteriorated at around 5pm. These settings were learnt prior to the final shoot, through video tutorials on sites such as Youtube, as well as through personal experimentation.
Also, the versatility of the DSLR camera allowed us to exchange lenses on our cameras to enhance particular settings, enabling us to obtain the specific shots that we desired. An example of this was the use of a 50mm prime lens, which allowed us to use apertures of around f/1.8, letting more light into the camera whilst also providing us with a deep depth of field. In addition, we utilised a 70-300mm telephoto lens, which allowed us to video from distance or alternatively get very close up detailed shot types, due to its zooming ability. Next, a 24-105mm USM lens, which was particularly useful, as the ultrasonic motor within the lens allowed us to gain a smooth tracking autofocus. Finally, we put more specialist filters to use, such as the hexagon filter, which was used for shots such as at 0:53, and allowed us to create an abstract POV shot, illustrating the character's disorientation. If we were to use the Handy-cam style video camera, as we did in our preliminary task, we would have been unable to access shots such as these, due to it's non-interchangeable lens.
During the shoot, we had access to four cameras: three SLR's (Canon 70D and two Canon 600D's) and one compact sports camera, a GoPro. Through further practise and experimentation after our preliminary tasks, we managed to gain an insight into how to most effectively use the cameras simultaneously. I feel that this was a large contributing factor to the success of our product, as firstly, it gave us an extensive range of shots to choose from to use in our final edit, but also, allowed us to cut between different shots from different cameras in the editing process, which in turn gave our product a less static aesthetic. Again, this would not have been possible, if we were to only employ single camera techniques, as we would have most likely done prior to the production stage. A constraint of using three cameras however, was that we had to replicate the settings across each camera in order to receive consistency. Unfortunately, we did not do this to a suitable degree of accuracy prior to the shoot, which was a hindrance, although we acquired a knowledge after this of the best way for it to be done.
Another factor that we had to consider on the shoot of the film, was the diegetic audio, as our product contained dialogue from the main character. Previous to this project, as a group, we considered the use of the internal microphone within the camera to be the most practical way to record our audio on set. However, we then decided to try using methods that would allow us to get more clarity within our recording, so we began to experiment with an external boom microphone with a dead cat extension, as would be used industrially. We decided to record our audio with this device and then compared it to the audio from the camera, and found that it offered a much more precise, better quality, versatile audio product, that could more easily be enhanced in post-production. We learnt the best ways to do this practically, by investigating how different gains and distances away from the audio source affected the volume and clarity of the audio, until we found an ideal setting that we eventually used on set.
In addition to the hardware, there was also a variety of softwares that we learnt and then made use of, beginning with the pre-production process. In order for us to create the best product possible, it was imperative that we gained feedback from our audience. The technologies that best allowed us to do this, were social media platforms, such as Facebook, and an online blog. Although we each had prior knowledge of how to use these networks, it was not until the pre-production stage when we realised that we had to take a different approach in order to engage with our audience. For example, we had to learn how to set up and manage a Facebook page, whereas we only had prior knowledge of how to run a personal account. We learnt the best way to do this by observing existing marketing pages of exemplar film products, such as Ill Manors, and also by using other websites to gauge a further understanding of how to best approach this. Eventually however, we got to grips with these, and used both the Blog and Facebook as a way of keeping the audience in touch with the progression of our product, whilst also gauging specific feedback from them, through a variety of posts and polls.
We also relied upon a variety of softwares post-production. From the preliminary task stage to the final shoot, we advanced from using free default apple programmes to an industry standard software package, the Adobe Creative Suite. The first of these programmes was Adobe After Effects, which we used to create our animated ident for our production company, Blood Orange. This was a significant step up from programmes such as iMovie, as it is specifically for creating animations, whereas in iMovie this feature is compromised, as the software is multi-purpose and is simplified significantly for ease of use. However, using After Effects was a much more complicated process and required a substantial amount of learning of the software followed by practise. The most significant aspect of the software that i learnt during this stage was how to use 'Keying' to animate my text at specific points in the animation, in order to ensure complete accuracy and the method of importing new fonts into the application that were downloaded from dafont.com, which were more suitable for the horror genre.
The main software that was responsible for the post-production aspect of our product was Premiere Pro, which is also a constituent of the Adobe Creative Suite. Again, this is a huge advancement on Apple's iMovie, as again, it is an industrial product, so is more capable of allowing the user to edit accurately and adopt a range of specific effects to their video sequence. For example, it hosts a colour correction facility. Due to this, it was the main editing programme that we used. Using iMovie for our preliminary tasks allowed us to gauge a fundamental understanding of the editing procedure and taught us a multitude of skills that were transferrable into Premiere Pro, such as how to use the trimming and snipping tools, as well as how to apply basic video transitions. However, once again there were many other aspects of the software that were more difficult to grasp, such as the general layout of the programme's interface and how to adjust and enhance audio using volume controls and effects such as reverbs, however once again, this issue was overcome through extensive practise and by viewing online step-by-step tutorials.
The main software that was responsible for the post-production aspect of our product was Premiere Pro, which is also a constituent of the Adobe Creative Suite. Again, this is a huge advancement on Apple's iMovie, as again, it is an industrial product, so is more capable of allowing the user to edit accurately and adopt a range of specific effects to their video sequence. For example, it hosts a colour correction facility. Due to this, it was the main editing programme that we used. Using iMovie for our preliminary tasks allowed us to gauge a fundamental understanding of the editing procedure and taught us a multitude of skills that were transferrable into Premiere Pro, such as how to use the trimming and snipping tools, as well as how to apply basic video transitions. However, once again there were many other aspects of the software that were more difficult to grasp, such as the general layout of the programme's interface and how to adjust and enhance audio using volume controls and effects such as reverbs, however once again, this issue was overcome through extensive practise and by viewing online step-by-step tutorials.


Friday, 6 March 2015
Evaluation Question 5 Plan
How did you attract/address your audience?
- Talk about the audience research that you did before you started your film especially any surveys you completed and how you used this info to construct your product.
- Pick out specific examples and illustrate them visually
- Discuss why attracting a specific target audience was so important
- discuss how the mise-en-scene should be appealing to your target audience
- discuss your audience feedback reveals - did your decisions help to engage the audience as you wanted?
- discuss how various elements of narrative theory could have informed the decisions that you have made in the construction of your sequence
- Are there any contemporary social issues that would attract the audience?
- Does your product reference any other horror films? this would attract an audience
- Explain the importance of engaging an audience through a film opening
CAPTIVE
Importance of opening - to engage the audience and make them want to continue watching
Attraction to audience - conformed to conventions of horror (mise-en-scene etc.) - fast paced editing causes excitements
Social aspects of the film would attract the audience - british actor (relatable), kidnapping, trespassing, british culture references
- Audience feedback - before production - regular reference to audience feedback in order to get a product that would be most well received. e.g initial ideas, title ideas (polls) - use of social media, Facebook
- Audience feedback for soundtrack
- Audience feedback after rough cut, to know what to include in the final edit.
Marketing - keeping the audience informed during the production stage, then producing marketing material such as posters and teasers of the DVD cover to gather excitement on Facebook, still image photography (ensured to take at the shoot - range of media) (talk about use of elliptical language etc - informal on social media.)
- Talk about the audience research that you did before you started your film especially any surveys you completed and how you used this info to construct your product.
- Pick out specific examples and illustrate them visually
- Discuss why attracting a specific target audience was so important
- discuss how the mise-en-scene should be appealing to your target audience
- discuss your audience feedback reveals - did your decisions help to engage the audience as you wanted?
- discuss how various elements of narrative theory could have informed the decisions that you have made in the construction of your sequence
- Are there any contemporary social issues that would attract the audience?
- Does your product reference any other horror films? this would attract an audience
- Explain the importance of engaging an audience through a film opening
CAPTIVE
Importance of opening - to engage the audience and make them want to continue watching
Attraction to audience - conformed to conventions of horror (mise-en-scene etc.) - fast paced editing causes excitements
Social aspects of the film would attract the audience - british actor (relatable), kidnapping, trespassing, british culture references
- Audience feedback - before production - regular reference to audience feedback in order to get a product that would be most well received. e.g initial ideas, title ideas (polls) - use of social media, Facebook
- Audience feedback for soundtrack
- Audience feedback after rough cut, to know what to include in the final edit.
Marketing - keeping the audience informed during the production stage, then producing marketing material such as posters and teasers of the DVD cover to gather excitement on Facebook, still image photography (ensured to take at the shoot - range of media) (talk about use of elliptical language etc - informal on social media.)
Evaluation Question 4 Plan
Who would be the audience for your product?
- Identify the demographic groups you are seeking as your primary audience - age? gender? interests? media usage? region?
- Consider psychographic factors, such as tastes in films and popular cultures. Does your audience feedback suggest that you have produced something that would attract this target audience?
- Identify secondary audiences and discuss the ways in which they could be reached or targeted.
- Look on IMDB to see average ages of other horror films
CAPTIVE
Cinema attendance = ratio of male to female audience (51% male 49%). Main age group: 15-24, followed by 35-44 year olds, 25-34 year olds
Gender: males more driven towards the horror genre, because stereotypically it is assumed that the masculine persona would be more attracted to violence and gore. Also males are considered to be thrill seekers. Being frightened by a film can increase adrenaline levels and therefore enjoyment, whereas females can be put off in it. More recently there have been an increase of female audiences, as a result of a social and cultural change where we are more exposed to taboo issues.
Age: 15-24 most popular aged horror audience. This is because at this age audiences are open to experimentation and feel excitement and receive adrenaline from being scared. Immaturity may mean that they might feel a stronger sense of reality. Aged rating at 15
FIND IMDB AGE RATINGS FOR SIMILAR FILMS
Groups: common for groups to watch horror films - they can share ideas and opinions about the experience together whilst feeling reassurance from eachother. - big market for our film
nationality: British - social issues, more relatable
Questionnaire results
Found that all 15-24 year old males enjoyed the film and would watch it. In addition, most females would still watch it but would prefer to watch it in a group.
- Identify the demographic groups you are seeking as your primary audience - age? gender? interests? media usage? region?
- Consider psychographic factors, such as tastes in films and popular cultures. Does your audience feedback suggest that you have produced something that would attract this target audience?
- Identify secondary audiences and discuss the ways in which they could be reached or targeted.
- Look on IMDB to see average ages of other horror films
CAPTIVE
Cinema attendance = ratio of male to female audience (51% male 49%). Main age group: 15-24, followed by 35-44 year olds, 25-34 year olds
Gender: males more driven towards the horror genre, because stereotypically it is assumed that the masculine persona would be more attracted to violence and gore. Also males are considered to be thrill seekers. Being frightened by a film can increase adrenaline levels and therefore enjoyment, whereas females can be put off in it. More recently there have been an increase of female audiences, as a result of a social and cultural change where we are more exposed to taboo issues.
Age: 15-24 most popular aged horror audience. This is because at this age audiences are open to experimentation and feel excitement and receive adrenaline from being scared. Immaturity may mean that they might feel a stronger sense of reality. Aged rating at 15
FIND IMDB AGE RATINGS FOR SIMILAR FILMS
Groups: common for groups to watch horror films - they can share ideas and opinions about the experience together whilst feeling reassurance from eachother. - big market for our film
nationality: British - social issues, more relatable
Questionnaire results
Found that all 15-24 year old males enjoyed the film and would watch it. In addition, most females would still watch it but would prefer to watch it in a group.
Tuesday, 3 March 2015
Evaluation Question 3 Plan
What kind of media institutions might distribute your product and why?
Film distribution is defined as the process of making a movie available for viewing by an audience. The distribution process is a fundamental aspect in the success of a film. Regardless of the quality of the film's production, if it is not distributed effectively, there will be no audience to consume the product, and subsequently there will be no revenue to be taken in order to reinvest in future products or to finance the initial production. This means that there will be less risk associated with a product if it's distribution process is efficient and well coordinated, as the companies associated will be more likely to receive a return on their investment. In the film industry, there are major distribution labels - companies that are commonly associated with distributing films with high production values and large markets - and there are independent distribution labels - companies who distribute productions with smaller budgets and target markets. The film market is oligopolistic in nature, meaning a few large companies dominate it. Generally, the major distribution institutions consist of six conglomerate Hollywood companies - Warner Bros., The Walt Disney Company, Universal, Paramount Pictures, 20th Century Fox and Colombia, whereas there are a vast number of independent labels, both in the UK and the USA.
An example of a Hollywood distributor that might distribute our product would be New Line Cinema, a subsidiary of major label Warner Bros., who have a history of distributing successful horror productions, such as The Conjuring, Se7en and The Texas Chainsaw Massacre. If I were to use a major Hollywood distributor, I would consider New Line Cinema because of it's good track record and history of previous successes, such as with the aforementioned films. For example, The Conjuring received a $300m revenue from a $20m production budget, Se7en received $327,311,859 from a $33m budget and The Texas Chainsaw Massacre, which was budgeted at only $9m received a gross revenue of $107,071,655, again highlighting the company's ability to distribute horror products. Also because of the previous successes of New Line cinema, a larger audience would naturally be interested in consuming the product, as they may associate this name with successful past film releases within the horror genre that may be similar to our product, and subsequently believe that this product will be of a similar standard.
In addition, there would be many other advantages to using a major distributor or a subsidiary of a major, such as the aforementioned Hollywood conglomerates to distribute our film - Captive. Firstly, using a major distributor such as this would ensure that the film would reach a vast audience, due to the money that would be spent on the marketing process. From prior research, I found that often majors would budget the marketing process almost equally to the production. For example, Skyfall, a film distributed by 20th Century Fox, cost almost the same to market as it did to produce ($200,000,000). This meant that the product could reach a much larger audience, as more large-scale marketing methods could be used, such as trailer distribution, creating additional products such as merchandise or using synergy to collaborate with other companies, in order to raise awareness of Captive's release.
Although using the experience of a major label to distribute our film would be more likely to maximise revenues, there are many reasons as to why I feel that it would not be an appropriate means of distribution, and would instead use an independent company to distribute our film. The first reason for this is because Blood Orange Productions is not a well-established production company, and is not responsible for any successful films. Due to this, it may be difficult to secure a deal with a major conglomerate or subsidiary of a conglomerate, as they too would be looking to partner with companies also with an accomplished track record in order to minimise the risks associated with distributing the product.
In addition, Captive has a very low production value including no well-established actors, increasing this risk even further, as viewers may expect a higher budgeted film including well known stars, if consuming through a major label at the box office. Also, because the film has a low production value, it would be more realistic to distribute using an independent institution, as they would be more experienced in handling small as well as large-scale products, as historically they have distributed films of various production values. Furthermore, securing a deal with major institutions would be very costly and time consuming, due to the scale of the distribution that would be on offer, whereas it would be relatively easy to secure with an independent label.
I believe that it would be in Blood Orange's best interest to distribute through an independent UK distribution company such as Hammer Films. Hammer, a studio that produces as well as distributes film, was founded in 1934 and has since been responsible for many successful horror products, such as Let Me In and The Woman in Black, a 2012 film budgeted at approximately £11.6m and grossing at over £80m, illustrating that UK independent labels are also capable of making huge profits from smaller scale films. Contrasting to most major labels, many independent studios, such as Hammer have a history of distributing films specific to the horror genre, meaning they are very experienced in their chosen field. This experience would be very beneficial to our product, as the company would have prior knowledge in the best means to distribute the type of film.
I would also consider it to be important that Captive is distributed in the UK rather than the USA. The main reason for this is because I feel that it would be received much better by a British audience than an American one. This is because firstly, our product contains is set in British surroundings with British actors. This means that it would most likely be slightly more relatable to viewers who are of a similar geographic demographic. Furthermore, later in the plot of Captive, it was planned that there will be many social and cultural references, and will show undertones of social-realism. From research, we found that UK based companies tended to be much more focussed on this kind of film, whilst it is notable that American productions rarely focus on any aspects of British social-realism, once again meaning that it may be less relatable for a foreign audience, potentially making for a less pleasurable viewing experience.
When distributing my film I think that it would be most advantageous to use digital as well as traditional means of distribution (through the box office). Initially however, I think that Captive should be shown in the cinema for a short period of time, as it would be costly to keep it being screened for a prolonged duration, when the estimated audience would be fairly small. It would be best to do this after creating an initial 'buzz' by marketing the film, using trailers, promotional posters. These would mostly be exhibited through a social media campaign, using a platform such as Facebook. This would be an ideal medium, as it is possible to reach a huge audience, of the demographic that we are targeting, very cheaply. After generating some initial revenue through cinema screenings, I think that the film should be distributed digitally. This means that it could be shown through online streaming platforms for example. This would probably be beneficial to introduce after the initial 'buzz' has deteriorated, and will help boost interest again, as a larger audience will be able to view the product cheaply and at their own convenience.
In conclusion, I feel that Captive would be most suited to being distributed by a UK based independent company such as Hammer Films. This is mostly because the product has a comparatively low production value, negotiations with the company would be simpler and because it would have better access to more niche audiences i.e British teenagers. Furthermore, my product will rely upon many forms of cheap marketing, mostly through social media, and will be distributed through both digitally and physically (box office) in order to maximise revenues.
Film distribution is defined as the process of making a movie available for viewing by an audience. The distribution process is a fundamental aspect in the success of a film. Regardless of the quality of the film's production, if it is not distributed effectively, there will be no audience to consume the product, and subsequently there will be no revenue to be taken in order to reinvest in future products or to finance the initial production. This means that there will be less risk associated with a product if it's distribution process is efficient and well coordinated, as the companies associated will be more likely to receive a return on their investment. In the film industry, there are major distribution labels - companies that are commonly associated with distributing films with high production values and large markets - and there are independent distribution labels - companies who distribute productions with smaller budgets and target markets. The film market is oligopolistic in nature, meaning a few large companies dominate it. Generally, the major distribution institutions consist of six conglomerate Hollywood companies - Warner Bros., The Walt Disney Company, Universal, Paramount Pictures, 20th Century Fox and Colombia, whereas there are a vast number of independent labels, both in the UK and the USA.
An example of a Hollywood distributor that might distribute our product would be New Line Cinema, a subsidiary of major label Warner Bros., who have a history of distributing successful horror productions, such as The Conjuring, Se7en and The Texas Chainsaw Massacre. If I were to use a major Hollywood distributor, I would consider New Line Cinema because of it's good track record and history of previous successes, such as with the aforementioned films. For example, The Conjuring received a $300m revenue from a $20m production budget, Se7en received $327,311,859 from a $33m budget and The Texas Chainsaw Massacre, which was budgeted at only $9m received a gross revenue of $107,071,655, again highlighting the company's ability to distribute horror products. Also because of the previous successes of New Line cinema, a larger audience would naturally be interested in consuming the product, as they may associate this name with successful past film releases within the horror genre that may be similar to our product, and subsequently believe that this product will be of a similar standard.
In addition, there would be many other advantages to using a major distributor or a subsidiary of a major, such as the aforementioned Hollywood conglomerates to distribute our film - Captive. Firstly, using a major distributor such as this would ensure that the film would reach a vast audience, due to the money that would be spent on the marketing process. From prior research, I found that often majors would budget the marketing process almost equally to the production. For example, Skyfall, a film distributed by 20th Century Fox, cost almost the same to market as it did to produce ($200,000,000). This meant that the product could reach a much larger audience, as more large-scale marketing methods could be used, such as trailer distribution, creating additional products such as merchandise or using synergy to collaborate with other companies, in order to raise awareness of Captive's release.
Although using the experience of a major label to distribute our film would be more likely to maximise revenues, there are many reasons as to why I feel that it would not be an appropriate means of distribution, and would instead use an independent company to distribute our film. The first reason for this is because Blood Orange Productions is not a well-established production company, and is not responsible for any successful films. Due to this, it may be difficult to secure a deal with a major conglomerate or subsidiary of a conglomerate, as they too would be looking to partner with companies also with an accomplished track record in order to minimise the risks associated with distributing the product.
In addition, Captive has a very low production value including no well-established actors, increasing this risk even further, as viewers may expect a higher budgeted film including well known stars, if consuming through a major label at the box office. Also, because the film has a low production value, it would be more realistic to distribute using an independent institution, as they would be more experienced in handling small as well as large-scale products, as historically they have distributed films of various production values. Furthermore, securing a deal with major institutions would be very costly and time consuming, due to the scale of the distribution that would be on offer, whereas it would be relatively easy to secure with an independent label.
I believe that it would be in Blood Orange's best interest to distribute through an independent UK distribution company such as Hammer Films. Hammer, a studio that produces as well as distributes film, was founded in 1934 and has since been responsible for many successful horror products, such as Let Me In and The Woman in Black, a 2012 film budgeted at approximately £11.6m and grossing at over £80m, illustrating that UK independent labels are also capable of making huge profits from smaller scale films. Contrasting to most major labels, many independent studios, such as Hammer have a history of distributing films specific to the horror genre, meaning they are very experienced in their chosen field. This experience would be very beneficial to our product, as the company would have prior knowledge in the best means to distribute the type of film.
I would also consider it to be important that Captive is distributed in the UK rather than the USA. The main reason for this is because I feel that it would be received much better by a British audience than an American one. This is because firstly, our product contains is set in British surroundings with British actors. This means that it would most likely be slightly more relatable to viewers who are of a similar geographic demographic. Furthermore, later in the plot of Captive, it was planned that there will be many social and cultural references, and will show undertones of social-realism. From research, we found that UK based companies tended to be much more focussed on this kind of film, whilst it is notable that American productions rarely focus on any aspects of British social-realism, once again meaning that it may be less relatable for a foreign audience, potentially making for a less pleasurable viewing experience.
When distributing my film I think that it would be most advantageous to use digital as well as traditional means of distribution (through the box office). Initially however, I think that Captive should be shown in the cinema for a short period of time, as it would be costly to keep it being screened for a prolonged duration, when the estimated audience would be fairly small. It would be best to do this after creating an initial 'buzz' by marketing the film, using trailers, promotional posters. These would mostly be exhibited through a social media campaign, using a platform such as Facebook. This would be an ideal medium, as it is possible to reach a huge audience, of the demographic that we are targeting, very cheaply. After generating some initial revenue through cinema screenings, I think that the film should be distributed digitally. This means that it could be shown through online streaming platforms for example. This would probably be beneficial to introduce after the initial 'buzz' has deteriorated, and will help boost interest again, as a larger audience will be able to view the product cheaply and at their own convenience.
In conclusion, I feel that Captive would be most suited to being distributed by a UK based independent company such as Hammer Films. This is mostly because the product has a comparatively low production value, negotiations with the company would be simpler and because it would have better access to more niche audiences i.e British teenagers. Furthermore, my product will rely upon many forms of cheap marketing, mostly through social media, and will be distributed through both digitally and physically (box office) in order to maximise revenues.
Friday, 27 February 2015
Evaluation Question 1 Plan pt 2
In what ways does your media product use, develop or challenge forms and
conventions of real media products?
When creating our media product we
ensured to adhere to a variety of forms and conventions, in order to give the
project a similar overall aesthetic to existing examples of productions in the
industry.
Firstly, we had to consider the choice
of sound in our film, starting with the use of a non-diegetic soundtrack.
During the decision-making process, we analysed many existing horror productions,
and used films such as The Ring as a style model, as the tension that it helped
build was very effective. Based on this observation, we decided to choose a
track that was tonally similar to The Ring's opening soundtrack, in that it
mostly consisted of atmospheric synth and string sounds, with some underlying
and also more enhanced percussion. Furthermore, in the
post-production period of the project, we altered the volume levels in
some areas of the track, such as by introducing silences followed by loud
impacting noise, as done at 1:48, with the CCTV sequence. This allowed us to
build the tension quickly in the film and increase suspense whilst startling
the viewer somewhat. In addition to the non-diegetic sounds in the piece, we
also incorporated a variety of both synchronous and asynchronous diegetic
sounds, such as the bleeping of the CCTV camera, the dripping of the blood, the
breathing and speaking of the character, and the splashing of the feet in the
blood puddle. Also in post-production, we added various reverb effects to this
audio, allowing us to create a sense of space and emptiness in the room, which
is typical of indoor scenes within the horror genre. Similar effects were
used with great success in the torture scenes in the Hostel films and the
inside scenes in Silent Hill, and help to create a greater sense of atmosphere
in the room, which was what we intended to achieve.
Next, it was imperative that that we
conformed to the conventions of horror by choosing a suitable location as a
setting for our film, in order to create the realistic and unsettling
overall mise-en-scene that we were hoping to achieve in the product. After
extensive location research followed by scouting, we decided to use an
abandoned redoubt fort that included a heavily vandalised derelict building.
From researching conventions of horror films prior to the production, we found
this to be a popular type of setting in many horror films, as the idea of
abandonment creates a sense of loneliness and therefore vulnerability, making
the viewer empathise with the character further and therefore feel a
stronger emotional connection to them as there appears to be less hope for the
victim due to him being cut off from help. The appearance of graffiti
and shattered glass helps to reinforce this image of abandonment, but also
shows that visitors to this location may be criminal or villainous. This
type of location was decided upon after observing the effectiveness of similar
types of setting used in the 'I Spit On Your Grave' films, particularly in the
underground and abandoned house scenes, as they create the impression, that the
victims are helpless as the locations appear so isolated, that we wanted
to reconstruct. On the whole, i believe that the way we conformed to this
horror convention was very effective and that it was a large contributing
factor to the success of the scene, as it imitated a location that may be used
on a larger scale horror production.
Following this, the type of character
that would generally be used as a protagonist in horror films was also
standardised in our film. From carrying out primary research,
and observing the rough demographic of the character types in a variety of
films, such as Scream, Shrooms and the Texas Chainsaw Massacre we discovered
that frequently, the protagonists in many horror films were young adults,
both male and female. We used this as a guide to casting our protagonist, and
decided upon a 20-year-old male. We chose this age and gender of the character
as it matches the rough target audience of the film, due to the film being
classified as a '15', meaning that as a viewer, the character will be more
relatable and therefore will appear more realistic, making for a better
viewing experience. Similarly, more recently horror films have began to
change from using the stereotypical middle-aged killer or antagonist to a
younger one or in some cases just the presence of a 'creepy girl' character is
becoming more common, for example, the characters in The Grudge and Silent
Hill. We decided to conform to this pattern in modern horror, as we felt that
the juxtaposition of the usual 'innocent' young girl to the
'villain' character would be very effective, and would create a feeling
discomfort for the viewer, due to the assumption that young children would not
be associated with sadism but rather innocence and harmlessness. Watching the
openings of films such as The Woman in Black influenced this, as the characters
introduced at the start, who appear to be harmless young girls, seem to
appear possessed, making the viewer feel extremely uneasy, which was a
feeling that we intended to replicate amongst the audience.
In total, we incorporated 13 title
screens into our film opening. In order to continue the theme of the product,
we ensured that the title screens fitted with the pace of the footage, but also
the conventions of the genre as a whole. Of the existing products that we
analysed, we considered the most effective title sequence to be from the
horror/thriller films 'Se7en', and '23' so we loosely based our choices on
these examples. Similarly to in Se7en, we used a style of typography that
lacked standardisation, with non-uniform kerning between letters for example,
in order to create a gritty, irregular feel to compliment the footage
being shown on screen. We also achieved sense of irregularity by creating a
series of different title texts of different positions and sizes for each
title, and then cutting quickly between them so that they flickered and
appeared sporadic, which is an example of typical horror iconography. In
addition, contrasting to most examples that we looked at, we capitalised the
text as we felt that it conveyed more aggression. Overall, I think that the
titles were one of the strongest aspects of the product as they closely
imitated that of an industry standard product, in my opinion, due to the
aforementioned points.
One area that we decided to
challenge the conventions of was the narrative structure. Generally, we
gathered that most films follow Toderov's equilibrium theory, suggesting that
cinema will usually begin with equilibrium, and will be followed by a
disruption of order (disequilibrium), a recognition of the disequilibrium, an
attempt to repair it before finally reaching a state of equilibrium once more
as the crisis is resolved. Usually a horror film may follow this structure by
opening with a series of sequences that establish the characters and a sense of
their day-to-day lives. An example of a product where the narrative structure
begins at the disequilibrium stage however, was The Evil Dead, a film that
begins with a demon being burnt alive. We considered this to be distinctly
effective and therefore decided to transfer this idea into our own product. We
felt that this was a more interesting way of presenting the narrative to the
audience as it would encourage viewers to get hooked immediately upon starting
the film due to the enigma that it would create, influencing them to continue
watching the film. Although it was a risk, I am glad that we made this
choice to challenge this particular convention as from gathering audience
feedback, it appears that this choice was received positively.
In addition to the above conventions, we
also ensured to use appropriate props in the production, in order for the
audience to be aware of the genre. From research, we found that the use of
props was vital for the horror genre, as many props used in existing horror
products are iconographic, meaning that the audience can easily make references
to the genre from looking at the props. Due to this, we used regular props that
would often be found in existing products. For example, we made use of rope
fake blood, to show injury has been inflicted, rope, showing the victim's
restrictions, a cctv camera, to create the feel of the victim being watched by
a higher entity, and old fashioned dolls, as are popular in current horror
films, such as Annabelle, The Conjuring and The Woman in Black, foreshadowing
the appearance of the young female antagonist.
Finally, we considered the use of
costume and make up essential in our production. Firstly, we decided that
the protagonist would wear clothes that a normal teenager may wear, this would
create further relation to the audience and therefore create a sense of
reality, as this reinforces that bad things can happen to normal people. In
contrast, in our production, the antagonist wore an old style white frock
dress. The colour white challenges genre conventions, as normally darker
colours such as black or red are associated with the villain character, which have
connotations of death, darkness and evil, whereas white usually carries
connotations of purity and cleanliness. This use of
juxtaposition creates a sense of irony, which would again make for a more
uneasy viewing for the audience. This costume was based upon the costumes used
in The Woman in Black, as we felt that it helped to reinforce the young age of
the girl, which is successfully conveyed in The Woman in Black, whilst also
showing that she'd been there a long time. Finally, the protagonist wore strong
make up, consisting of blood and flesh-like colourings and textures. Once
again, this shows infliction of injury, reinforcing the sadistic nature of the
villain, also making the viewer feel empathy.
In conclusion, our production mostly
adhered to conventions of the horror genre and existing productions, as we felt
that most industry quality productions were exceedingly successful in creating
a gripping watch and a realistic mise-en-scene. Although, we did not
conform to some aspects, we found that many existing horror films
also challenged conventions occasionally, as it makes for a more unique
and therefore competitive product. Furthermore, many of these were only small
changes that did not affect the narrative or the success of the production, which
we established from audience feedback.
Evaluation Question 2 Plan
How does your media product represent different social groups?
- Think about what groups you have chosen to show in your film, adults, classes, genders and ethnicities. How have we shown them? Clothing, dialogue, location, actors.
- Explain why you chose to represent things in the way.
- What stereotypes are you conforming to, which are you challenging? Why?
- What messages are you trying to give the audience? Why?
- Did you plan to represent a particular social group? Why? How did your research influence your production?
- What research did you do to learn about these stereotypes?
Consider how filming in Britain has impacted these representations? Would this be different to Hollywood?
Have you created a positive or negative representation of that social class? How does this affect the audience?
CAPTIVE
RYAN
We researched the stereotypes of teenagers prior to the production and found that mostly, teenage boys are often represented as: ...
-Main group represented is the adolescent boy, who conforms to a the stereotype of male teenagers.
-He conforms to this because it would make for a more realistic watch for the audience as in society this may be how people would expect them to behave.
- How he conforms:
- Use of vulgarisms, 'fuck', that would be commonly associated this age group.
- Trespassing - 'no trespassing/Leave Immediately/prosecuted' sign shown in the flashback - represents teenagers. as being mischievous, or not abiding by laws in society etc.
- 'Risk of Injury' shows that he is fearless to an extent. The fact that in the plot he goes alone to an abandoned location further reinforces this.
- Graffiti in main room - Shows that young people have tried to claim a sense of ownership in the building and the protagonist is present there. He is hanging around where other young people probably do.
- Camera? the fact that the boy has a camera may be representative of youths having access to technology etc.
BRITISH FILM INDUSTRY - ADDRESS SOCIAL ISSUES RATHER THAN HOLLYWOOD
RHIANNON
Young girls usually associated with vulnerability and innocence. In contrast, we have mostly challenged this stereotype, however we have conformed to it in some areas. We have challenged this in order to
Conformed: - Dolls
- Think about what groups you have chosen to show in your film, adults, classes, genders and ethnicities. How have we shown them? Clothing, dialogue, location, actors.
- Explain why you chose to represent things in the way.
- What stereotypes are you conforming to, which are you challenging? Why?
- What messages are you trying to give the audience? Why?
- Did you plan to represent a particular social group? Why? How did your research influence your production?
- What research did you do to learn about these stereotypes?
Consider how filming in Britain has impacted these representations? Would this be different to Hollywood?
Have you created a positive or negative representation of that social class? How does this affect the audience?
CAPTIVE
RYAN
We researched the stereotypes of teenagers prior to the production and found that mostly, teenage boys are often represented as: ...
-Main group represented is the adolescent boy, who conforms to a the stereotype of male teenagers.
-He conforms to this because it would make for a more realistic watch for the audience as in society this may be how people would expect them to behave.
- How he conforms:
- Use of vulgarisms, 'fuck', that would be commonly associated this age group.
- Trespassing - 'no trespassing/Leave Immediately/prosecuted' sign shown in the flashback - represents teenagers. as being mischievous, or not abiding by laws in society etc.
- 'Risk of Injury' shows that he is fearless to an extent. The fact that in the plot he goes alone to an abandoned location further reinforces this.
- Graffiti in main room - Shows that young people have tried to claim a sense of ownership in the building and the protagonist is present there. He is hanging around where other young people probably do.
- Camera? the fact that the boy has a camera may be representative of youths having access to technology etc.
BRITISH FILM INDUSTRY - ADDRESS SOCIAL ISSUES RATHER THAN HOLLYWOOD
RHIANNON
Young girls usually associated with vulnerability and innocence. In contrast, we have mostly challenged this stereotype, however we have conformed to it in some areas. We have challenged this in order to
Conformed: - Dolls
Evaluation Question 1 Plan
In what ways does your media product use, develop or challenge forms and conventions of real media products?
- Demonstrate and analyse research done of conventions, using screenshots etc. - REFERENCE REAL FILMS and what impact did this have on your ideas and final film?
- Choose some of following genre conventions to talk about : soundtrack, location, character types (Propp Theory), titles/production company name, costume, props, narrative structure
- Have you been unconventional in any way? How? Why? Why not? Give examples
- Is the product successful in setting out what you intended to do with the conventions of horror?
- Talk about narrative theory and how they apply to the film (Toderov)
Captive
Sound: Eerie minor soundtrack, with 'reverby' diegetic sounds (to create a sense of space and isolation) - find film example - Silent hill?
Location: Derelict building - to create a sense of abandonment, and therefore loneliness and vulnerability. Example: I Spit on Your Grave?
Character types: Protagonist conforms to typical horror genre character type - teenage boy - relation to audience (15 rating). Antagonist also conforms to horror genre - young girl - uncomfortable for the audience/juxtaposition of the usual 'innocent' young girl to 'villain' - The Womanin Black opening.
Titles: Sought inspiration from Se7en - jittery titles, that flashed into different shapes and sizes upon their appearance on screen. The quick cuts make the audience feel on edge. Capitalised, grungy typeface - also conforms with genre and makes for a less rounded, sharper aesthetic.
Props: Fake blood, rope, chair (old - reinforcing abandoned setting, mise-en-scene) cctv camera (creates idea of being watched), dolls - The Woman in Black.
Narrative Structure: Challenges usual conventions of narratives - Toderov's theory. Does not begin with equilibrium. Usually a horror film may establish the protagonist's day to day life, whereas Captive began with action immediately. We used The Evil Dead opening as a general style model, where it begins with an intense scene of a demon being burnt alive.
Costume/Make up: Protagonist wearing clothes that a normal teenager may wear - relatable to audience and to create a sense of reality. Antagonist (Rhiannon) wore an old style white frock dress. The colour white challenges conventions - normally darker colours are associated with the villain character, and white usually carries connotations of purity and cleanliness. Creates a sense of irony using this juxtaposition. Costume based upon the costumes used in The Woman in Black, as we felt that this helped to emphasise the young age of the girl whilst also showing that she'd been there a long time. Protagonists had strong make up on showing infliction of injury, reinforcing the sadistic nature of the villain, also making the viewer feel empathy.
- Demonstrate and analyse research done of conventions, using screenshots etc. - REFERENCE REAL FILMS and what impact did this have on your ideas and final film?
- Choose some of following genre conventions to talk about : soundtrack, location, character types (Propp Theory), titles/production company name, costume, props, narrative structure
- Have you been unconventional in any way? How? Why? Why not? Give examples
- Is the product successful in setting out what you intended to do with the conventions of horror?
- Talk about narrative theory and how they apply to the film (Toderov)
Captive
Sound: Eerie minor soundtrack, with 'reverby' diegetic sounds (to create a sense of space and isolation) - find film example - Silent hill?
Location: Derelict building - to create a sense of abandonment, and therefore loneliness and vulnerability. Example: I Spit on Your Grave?
Character types: Protagonist conforms to typical horror genre character type - teenage boy - relation to audience (15 rating). Antagonist also conforms to horror genre - young girl - uncomfortable for the audience/juxtaposition of the usual 'innocent' young girl to 'villain' - The Womanin Black opening.
Titles: Sought inspiration from Se7en - jittery titles, that flashed into different shapes and sizes upon their appearance on screen. The quick cuts make the audience feel on edge. Capitalised, grungy typeface - also conforms with genre and makes for a less rounded, sharper aesthetic.
Props: Fake blood, rope, chair (old - reinforcing abandoned setting, mise-en-scene) cctv camera (creates idea of being watched), dolls - The Woman in Black.
Narrative Structure: Challenges usual conventions of narratives - Toderov's theory. Does not begin with equilibrium. Usually a horror film may establish the protagonist's day to day life, whereas Captive began with action immediately. We used The Evil Dead opening as a general style model, where it begins with an intense scene of a demon being burnt alive.
Costume/Make up: Protagonist wearing clothes that a normal teenager may wear - relatable to audience and to create a sense of reality. Antagonist (Rhiannon) wore an old style white frock dress. The colour white challenges conventions - normally darker colours are associated with the villain character, and white usually carries connotations of purity and cleanliness. Creates a sense of irony using this juxtaposition. Costume based upon the costumes used in The Woman in Black, as we felt that this helped to emphasise the young age of the girl whilst also showing that she'd been there a long time. Protagonists had strong make up on showing infliction of injury, reinforcing the sadistic nature of the villain, also making the viewer feel empathy.
Sunday, 15 February 2015
Marketing Posters
Above are three posters created as a means of promoting 'Captive' and building excitement amongst potential viewers, on our social media page for example. When creating these posters, i sought inspiration from many existing products whilst continually referring back to them throughout the production process, allowing me to grasp the conventions of a horror film poster, such as the use of a tag line which i have utilised in two of the posters. Some of the posters that i used for inspiration were from popular horror films such as Insidious, Hostel and Saw.
Wednesday, 11 February 2015
Wednesday, 28 January 2015
Rough Cut/Audience Feedback
We created a rough cut before we endeavoured to create our final cut. Doing this allowed us to gain a general sense of direction, and enabled us to see how the cut would flow chronologically. When we created this, we showcased it to our classmates in order to gain some audience feedback. The general consensus that we gained from this, was that we needed to incorporate more camera movement into the cut. When we begin editing our final cut, we will add camera movement in using the editing software, as this creates a smoother, steady and more professional movement. Also, the audience noticed some continuity errors, such as the camera positioning in the first flashback and the flash on the camera in the second. We will ensure that these errors are fixed upon editing the final cut.
Title List - Film Open
A Blood Orange Production
Director Kieran Panchal
Producer Josh Manley
Executive Producer Isaac Randall
Director of Photography Kieran Panchal
Editor Isaac Randall
Screenplay Ryan Bettridge
Make Up Josh Manley
Costume Design Rhiannon Bates
Sound Ryan Panchal
Casting Paul Jarvis
Director Kieran Panchal
Producer Josh Manley
Executive Producer Isaac Randall
Director of Photography Kieran Panchal
Editor Isaac Randall
Screenplay Ryan Bettridge
Make Up Josh Manley
Costume Design Rhiannon Bates
Sound Ryan Panchal
Casting Paul Jarvis
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